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Atia’s Lab Log Entry #1

Atia’s Lab Log Entry #1
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Welcome to Atia’s Lab Log 2026 #1!

Before we dive in, a quick note on the nature of these updates:

The status updates mentioned below represent our current internal development. Some are being prepped for production, while others are in a “prototype state,” meaning we are still evaluating their feasibility. These are by no means a commitment to a specific release schedule (or a release at all). Our priority is ensuring that only the most stable and impactful ideas make it into the final product.

Exploration Note — Atia’s Legacy

Deep inside the dungeon, a massive lunid has begun to move… We’ve successfully integrated its core logic and animations into the current build. We want to provide a formidable new challenge to battle. But… this isn’t just a new fight. It’s part of our push to connect the gameplay directly to the lore and to Axie Core.

WIP: New character you’ll face in the next Atia’s Legacy release,

To help you conquer this returning threat (yes, that’s a small leek), we’ve been updating our existing arsenal of weapons. All original weapons now have new basic attacks and improved ultimates.

Original Weapons: • Cannon• Bow• Staff• Gauntlet• Axe• Sword

Work-In-Progress Weapons:• Dagger• Talisman• Flute• Tome• Lantern

WIP: New weapon and skill UI

One specific ninja-like weapon looks incredibly cool but is currently causing some… creative problems. Our testers keep accidentally teleporting off the map, so it’s staying in the containment area until we can keep everyone’s feet on solid ground.

One of our biggest structural experiments is the shift to Solo Combat.

While the squad system had its fans, 34.3% of Lunacians from Playtest 1 requested more depth to combat. By focusing on a single axie, we can open up much more competitive and skill-based experiences, just as players requested. This also allows us to add new mechanics like ‘Dash,’ which lets you evade or reposition easily (a new feature for all Axies).

These ideas don’t solely come from the team; they come from fellow Lunacians:

“My concern is: with this squad style, it may deter players from cooperating with each other to accomplish things in game. My ideal MMO is where players are kinda forced to work together to pass a hard boss or a dungeon, not a 1-player-can-do-it-all game.” – Ken Sensei

“Very good system but hard to control all axies from getting hit which could be a problem if you have a harder difficulty boss that 1hit kos and you need to be able to dodge. I think the combat system should be revised to have a single axie out instead and building equipment around that axie.” – Moogeta

In this new system, any axie can be your leader, no more forcing users to use Tripp. This also ties directly into our new mode testing.

Testing Mode #1: PvP Combat It’s still in early development, but we’ve got a version ready to be tested internally with the goal of adding it to the next public release.

Testing Mode #2: We are experimenting with a mode where losing items (and your Axie) on death is a real possibility. It’s a “Risk-to-Earn” experiment designed to see how higher stakes can create a more meaningful and healthy economy. We’ve hit some backend blockers there, but with some fresh eyes on the dev team, the path forward is finally clear—it just needs more time in the lab.

Exploration Note — App.axie

The heartbeat of the new system is the Bonded AXS (bAXS) smart contract. We are currently in the stages of a rigorous security audit and deep-dive testing to ensure everything is airtight. Behind the scenes, the token logic is being codified into a comprehensive technical master doc.

This covers the entire lifecycle of the token:

How we handle swaps, staking, and spending.

New contracts to interact directly with these assets.

Finalizing transaction flows to ensure the economy remains circular and robust.

Beyond the Axie Core and gameplay tests, we are also validating the dynamic exchange rates for bAXS → AXS swaps. We are verifying that the system accurately calculates the transition between designations, also important to highlight if you spend your bAXS you get a straight 1:1 ratio meaning you’ll get maximum value from your bAXS!

Beyond the Axie Core and gameplay tests, we are also validating the dynamic exchange rates for bAXS → AXS swaps. We are verifying that the system accurately calculates the transition between designations.

While testing continues, we are also looking at the broader user experience—

With bAXS live, our next challenge is creating a clear path for users to scale their Designations. We have already blueprinted a visual progression bar to track your journey toward the next tier. However, our priority is ensuring the core staking systems are flawless and high-performing for day one. Since staking is the pillar that supports everything else, we’ve moved the visual bar to the backlog to focus resources on the foundation first.

Now with the core bAXS → AXS exchange rates established, our focus has turned to calibrating the specific benefits for each tier. We are shaping the experience to ensure that the climb from a Lunacian to a Mythkeeper feels impactful and rewarding.

As these systems come online, they will begin to ripple through the various experiences in Axie Infinity at different speeds.

Axie Infinity is evolving and we are glad every Lunacian is on this journey with us!



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