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Atia’s Legacy Town Hall Recap

Atia’s Legacy Town Hall Recap
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Last week, the Axie community gathered to dive deep into the future of Lunacia — Atia’s Legacy, the Axie MMO. Hosted by RyanAF, this town hall featured candid insights from co-founders Trung and Jihoz, covering game design, economy, lore, and the road ahead.

Watch Full Town Hall

Let’s dive into the key takeaways 👇

Axie has long dreamed of building an MMO — a genre naturally aligned with blockchain’s strengths like player-owned economies, social systems, and guild coordination.

Trung admitted that past attempts at building multiple games simultaneously created fragmentation, making MMO focus difficult. Now, Sky Mavis is ready to consolidate around one flagship experience.

🔍 Jiho Insight: “We had to fulfill our promises first — Origins, Homeland, Classic, the Bounty Board. Now that we’ve delivered, it’s time to dream big again.”

MMOs allow for systems like war, diplomacy, and player-created content, which can fuel both emotional and economic engagement in Web3.

Atia’s Legacy hit 15M+ pre-registrations and over 10M+ views trailer, confirming strong demand.

Top interests from community polls:

PVP squad combat

Dungeon exploration

Social MMO elements

🔍 Trung Insight: “We’re using this trailer not just to hype, but to test ideas. Not everything shown will make it in — but your feedback shapes what does.”

Playtest arrives this summer, but access will be limited and strategic.

The goal is not mass onboarding, but qualitative iteration through engaged players like:

⚠️ Jiho Reminder: “Opening access too widely too soon can backfire — especially if new players have a rough first impression.”

🔍 Trung Insight: “We want different but effective builds — tanks that use damage-dealer skills, support Axies with unexpected passives.”

Land will have its own progression system

Land Owners may be able to build Dungeons on their plots

Land Items could enhance the strength of mobs guarding dungeons

Dungeons could function as Portals, similar to Solo Leveling

🔍 Trung Insight: “Land is no longer just a base — it’s a canvas for content, conflict, and cooperation.”

Jiho Quote: “Wars make people spend — not just to earn, but because they want to win, protect, and flex for their guild.”

Axie Core Integration: Veteran Axie holders may gain early benefits, but progression will be balanced for fairness.

Level Syncing and Dungeon Entry Requirements will ensure:

Balanced matchmaking

Fair squad compositions

Lore Deepens:

Multiple species origins teased

Economic systems will tie into world narrative

Kotaro may be a prototype for a “Supreme Axie”

Skill Expression:

Combat Skill: 7–8/10 importance

Strategic Thinking (guilds, diplomacy): 8–9/10

Will rewards from current games shift to the MMO?

Will newcomers be at a disadvantage?

Is the game free to play?

Jiho: “This is the game we’ve always dreamed of — one that unites everything we’ve learned over seven years, together with you.”

Trung: “The industry is no longer saying how Axie failed. They’re asking how Axie succeeded — and what we’ll build next.”

This is just the beginning. Join us as we shape Lunacia’s next era. 🛡️

🌟 Join Axie Discord

🐦 Follow Axie on Twitter

🌊 Support

🗞️ Axie Media Kit



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Tags: AtiasHallLEGACYRecapTown
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