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Atia’s Lab Log Entry #4: Combat and Cozy ⚔️🌱

Atia’s Lab Log Entry #4: Combat and Cozy ⚔️🌱
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Today we’re sharing a progress update on two upcoming projects: Atia’s Legacy, our Axie MMO, and Terrariums, a land-based digital pet experience set in the Axie universe.

Two builds are closing in, and they’re asking different things of you. One wants you sharp. Playtest 3 is pure PvP, pick an axie and fight. The other wants you to slow down. Terrariums V1 is your axies settling into a home that keeps ticking whether you’re watching or not.

Both arrive around the same time. A one-two punch.

This is a snapshot of where things stand today. Details may change as development continues.

This playtest is PvP only. Pick an Axie, queue up, and fight. You asked for this, so we stripped everything else out. We want your full attention on how combat feels against a real opponent, and how the system holds up with nothing else to lean on.

You’ve made it clear you want multiplayer PvP, and free-for-all is where we’re starting. The team is still working through arena layout and match size, testing those decisions inside the engine. That leak some of you spotted was one of them.

Two of these ideas are still early in development, so treat them as such.

The first is a player-built arena. You shape the battleground yourself, and the maps you build could be where the community fights next.

The second is interactive objects in a fight. A buff that spawns into the arena, or one you have to break open to claim. Done right, the arena itself becomes part of your strategy, and a well-timed grab can swing a match.

Note: Neither is locked in. If they don’t make this playtest, they’re first in line for the next one.

If everything goes to plan, the PvP playtest launches by the end of June.

If you’ve been here since 2019, you know what we were chasing with Land. A place where your Axies actually lived. Biomes you could walk through. A world that grew around your collection instead of sitting idle in a wallet.

That promise took a long road. A lot of you waited longer than you should’ve had to.

Terrariums is a nod to the original concept.

The art is done, and we leaned hard into nostalgia on purpose. Mystic, Forest, Arctic, Savannah, Genesis. The names we dreamed up in 2019, drawn the way they should’ve been drawn the first time.

The bigger picture is that Terrariums are homes for your axies. Somewhere for them to settle, somewhere for your collection to belong. Over time it becomes the layer that gives your axies a reason to grow, and gives you a reason to keep coming back to the ones you’ve held onto for years.

V1 is the first step toward that, and we want to be honest about what it is right now. It’s gamified staking, built to respect your time. You activate a plot, put your axies to work, burn some Lunium, and the land starts earning. Light by design. We’re starting small and solid, then growing the world from there. We won’t pretend V1 is the full 2019 vision. It’s the first honest step toward it.

When Terrariums launches, it replaces Homeland. The systems you use today come with you into one persistent layer, and Homeland sunsets the moment Terrariums goes live.

We’re finishing the UI now and adding a short tutorial to get you in, even though day-to-day activity stays simple.

Terrariums runs on an hourly tick. Every hour, the world moves a step forward on its own. Your land spends Lunium, earns bAXS, and keeps going while you’re off doing other things. Your axies are home, and the world moves on its own time.

We’re still figuring out the economy. Land has always been a major reward generator in Axie, and we want something built to last, something that holds up instead of paying out fast and fading. Genuinely send us your suggestions. We’d rather build this with you than hand it down.

Lunium is a new off-chain resource that powers your land and lets it earn bAXS. From there, your rewards scale with your axie power, which we may end up calling Atia’s Flame. The structure works like the Bounty Board: each plot type shares a prize pool, and the pool gets split between owners based on the points they hold.

There are two ways to get Lunium:

Buy Lunium packs

Earn free Lunium that your land generates on its own

Buying packs keeps your land running at full pace, consuming Lunium each tick to earn bAXS. Free Lunium works the same way, but it regenerates slowly. Roughly five days of regen for one day of earning at full pace. Top up if you want full speed, or let it tick over at its own pace. Both are fine.

None of these names are final and details can still shift, which is exactly why we’re putting it in front of you now.

The type of land you hold and the axies you own both push your bAXS earning higher. It’s the first step toward full Axie Core integration.

If everything goes to plan, Terrariums launches by the end of June.

We’re running a Lunacian Lounge in early June to walk through all of this and take your questions live. Bring them.

A lot is showing up in a short window. See you at the Lounge.



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