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Home Blockchain Gaming News

Tile Trials Competition Week starts June 1

Tile Trials Competition Week starts June 1
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Key Points:

Tile Trials Competition Week runs June 1–7: Bring your Axies and pick your class wisely, since each one plays differently and changes how far you can push a run. Practice now to get a head start. Play Tile Trials.

Introducing the Lore Challenge: Answer lore questions to earn bonus energy, stacking more runs at the leaderboard. The more Mini Paths you own, the more questions you unlock. Buy a Mini Path here.

Up to 5,000 bAXS and 30 collectible axies on the line: The bAXS pool unlocks at community milestones as more Mini Paths are sold before the season closes, and the Top 30 finishers each take home a collectible axie.

Codex Season 1 is wrapping up, but the competition is just getting started. Starting June 1, Tile Trials Competition Week runs for a full week and gives you a shot at a share of up to 5,000 bAXS, with collectible axies for the Top 30 finishers. Tile Trials is a push-your-luck tile run where every safe pick moves you deeper, and one bad guess ends your run. To enter, you’ll need a Codex Mini Path, and the season closes this week. Here’s how to get in before the door shuts.

Buy a Mini Path

Connect your wallet at https://dojo.axieinfinity.com/tile-trials

Claim your base energy

Answer lore questions for bonus energy

Pick an axie you own

Spend one energy per run

Climb the leaderboard

Tile Trials is a push-your-luck tile run. Each row shows several tiles and hides one trap. Pick a safe tile and you move deeper, building up your run score. Hit the trap and the run ends with 0 from that run, unless your axie’s class ability saves you.

After any safe pick, you can extract to bank that run’s score. The deeper you go, the more there is to bank, but the next row is one more chance to bust. Only extracted runs count toward your total.

Any axie you own can play, and its class sets your class ability. Each ability is primed before you pick a tile, and most spend a charge when used. You start every run with 1 charge and can unlock up to 4 across the run, at specific rows per class.

Nine classes are available at launch, each with a unique ability:

🌱 Plant — Sage Sight: 75% chance to dodge a trap. Fail and bust.

🐟 Aquatic — Tide Roll: 50% chance to survive a trap. Fail and bust.

🐺 Beast — Bull Rush: Survive any trap, lose 25% of your Diamonds. Doesn’t spend a charge on safe picks.

🐛 Bug — Hex Misdirection: Survive any trap, but score nothing from that row.

🐦 Bird — Take Flight: Guaranteed safe pick. Next pick has a 20% bust chance from Windburn.

🦎 Reptile — Shell Guard: Guaranteed safe pick, but only 60% of normal Diamonds.

⚙️ Mech — Overclock: Safe tile gives +25% Diamonds. Trap is a 50% survive with no score. Fail and bust.

🌅 Dawn — Second Light: Guaranteed safe pick. Next safe pick scores no Diamonds.

🌑 Dusk — Shadow Step: Guaranteed safe pick with no Diamonds. Next trap converts to safe.

The class you bring shapes how you play, so try a few in practice before Competition Week and find the one that fits.

Play Tile Trials

You need at least one Codex S1 Mini Path to compete. The more paths you own, the more energy you start with and the more lore questions you unlock.

During Competition Week, there’s no free daily energy. Base energy is credited the moment you connect your wallet and verify your Codex Mini Paths, and it refreshes daily: 10 for one path, 20 for two, 30 for a Full Pass. Bonus energy from the Lore Challenge is a one-time stack, not daily, so plan how you spend it.

Buy a Mini Path

The Lore Challenge rewards what you know. Answer questions about the paths you own and earn bonus energy, +2 for Easy, +5 for Medium, +10 for Hard. Wrong answers add 0, so think before you tap.

Access scales with how many paths you hold. One path unlocks the Easy question, two paths add the Medium, and a Full Pass opens all three. Stack the base energy and the bonus together and the ceilings come out to 12 energy for one path, 27 for two, and 47 for a Full Pass

Each energy is one run. The more you hold, the more shots at extracting a high score.

Play Tile Trials

There is one leaderboard and two rewards.

The bAXS pool unlocks at community milestones. The more Mini Paths sold before the season ends, the higher the pool climbs:

750 paths sold → 250 bAXS

2,250 paths → 750 bAXS

4,500 paths → 1,500 bAXS

9,000 paths → 3,000 bAXS

12,000 paths → 5,000 bAXS

Only the highest tier reached unlocks, so every path purchase pushes the whole community closer to the next jump.

1st place takes 14% of the unlocked pool plus an Origin axie! The Top 30 finishers also take home collectible axies, guaranteed for the top of the leaderboard regardless of which milestone the pool reaches.

The Competition Week leaderboard ranks players by total extracted Diamonds across all runs during June 1–7 UTC. Busts add nothing. Only extracted runs count, so knowing when to bank matters as much as knowing when to push.

Codex Season 1 ends this week, and Mini Paths go with it. Without a path, you can’t earn energy or rank on the leaderboard, so if you want to compete during Competition Week, buy before the season closes.

Practice is open now and free for every axie owner. Play here to get a feel for the runs and try out the classes. Competition Week and the Lore Challenge begin June 1 at 00:00 UTC, when rankings and prizes go live.

Buy a Mini Path



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